Suzanne Sorli

About

I am a PhD student in computer graphics and computer vision, currently studying at the University of Rey Juan Carlos, under the supervision of Professor Dan Casas Guix. My research consists in solving well-known problems in hand tracking and 3d reconstruction for computer vision and VR/AR/XR.

PortFolio

Geometry

geo1
geo2
geo3

geo1
geo2
geo3

Subdivision Loop, Quadratic Error Metric Mesh Simplification

geo2
geo3
geo2
geo3

Marching Cube, Implicit Surface

Animation

anim1
anim2
anim3

- Control Point Deformation, Skeletal Deformation, Cage Deformation, Parametric Curve Deformation,
- Manual and Automatic Weights: Inverted, Barycentric,
- Management of Layers for Multiple Characters

Online demo is available here

Rendering Realtime

rtrender1
rtrender2
rtrender3

HDR + Bloom, SSAO, FXAA

Rendering Offline

olrender1
olrender2
olrender3

Ray tracing

Skills

  • Programming Languagues

    C++/C
    Python
    GLSL
    JavaScript
    Shell Scripts
  • Libraries

    OpenGL
    Eigen
    Qt
    OpenCV
    Pytorch3D
    WebGL
    ImGui
  • Softwares

    Unreal Engine
    Blender
    MeshLab
    Matlab
  • Framework for Machine Learning

    Pytorch
  • Languages

    English: Advanced
    Spanish: Fluent
    French: Native

Contact Me